246 Reviews liked by Hejin


Clipped through an elevator before the final boss and had to reset. Never mustered the will to try again.

When I was a kid, the guy at gamestop convinced me to get this instead of Morrowind and when I got home and played it, it was so bad I cried.

Although the gameplay is pretty simple, Dark Legacy is constantly entertaining with its sheer variety of level and enemy themes, and some inventive level design.

Updating this one as I've played through it again and my feelings are very different between 14 and 29. Honestly, this era of Midway is some of its best design work, with the enemy variety, sound design, and overwhelming number of magical bursts and explosions translating into an exciting experience whether in the arcade or at home.

It's one of the grindiest games ever made, but if played like an arcade game, in bursts separated by a few days per realm, it doesn't feel quite as long. And throughout, classic arcade design like rotating power ups and having multiple unlockable character classes, make the repetitive levels feel more exciting. Only the last two or three realms really feel boring due to their level length, but the challenging boss fights at their ends make up for it quite a bit.

I recommend whole heartedly if you can get some friends together to play as a team. It's a fun night!

Man, they should make a novel out of this game! Maybe an OVA and a movie, while they're at it...

I think its important to say, that more then anything, Townscaper is less of a "game" and more of a toy. A statment made many times, by many people, but its true. There is not an end point, no set goal; you are not building a city to achieve anything more then that of what you can imagine. Its like lego, or a hot glue gun and popsicle sticks. You are given a set of tools, and told to go wild, which I don't belive is bad. Where the game really falls off however, is the lack of this "tool". Its a simple game, with a simple mechanic of putting coloured blocks together in different ways. Something that the developer was able to put a high degree of depth into, but simply not enough to make it worth anytime to come back too. Perhaps if there where more options on how I could build my town, such as being able to control the type of building more percisly, or being able to place note worthy details like stores or trains, then yes, it would be more engaging. Yet that is not the case. It is still a fun time however, and a well desiged title, just lacking the depth.

The Sims: Livin' Large is a great first pack to The Sims. Adding soo many helpful additions to The Sim that the base game feels incomplete without it. The "Bed" that gave the opportunity to WooHoo and have kids, the Servo as an all in one servant, the grim reaper, and arguably one of the best items in the game, the The Concoctanation Station for making potions. All around a great expansion pack, adding more content while fleshing out big areas of the base game.

I don't really know what to say about Luigi's Mansion to be honest. Its a fun little game, with a fun little art style, and fun little mechanics. The length was nice, it was good to control, and was fun. All around just a very good game.

For the first fighting game to really have a tutorial on this level of depth and clarity, it's pretty cool how well handled this game is at teaching you its characters and core mechanics. Fighting is pretty fuzzy, the sound effects are weak and the whole weapon switching thing muddies gameplay more than it makes things interesting, but I'm always quite fond of MK's zany kind of gross world, so I enjoyed messing around in it for a few hours. Shame arcade mode gets very fighting game boss-y, this game would really rock with a proper solo mode. I guess that's Deception?

fighting games have pretty much always been like “you just gotta know what you’re doing” but this one jumps out to me because it’s the first one that i can think of that has a character-by-character tutorial that acts as it’s story mode. it’s not entirely fun, but i can’t think of another fighter made before this that was as welcoming for new, or otherwise inexperienced, players.

shouts to the dirty boyz Reptile Moloch and Drahmin

A pretty incredible port all things considered. It came with two modes of play Original and a new Rebirth mode. Original was the exact same game as the original. Rebirth mode added a few tweaks and changes and added new DS centric puzzles and first person knife fights. Both modes are great to play. Their are times when i wanted to play the new mode and other times I just wanted to play a better version of the classic mode.

Character models were updated but still kept their look intact. Having the map always on one screen is nice for new players. Door animations can now be skipped as well making this a very smooth experiance of the original title. All the old unlockables are here plus a couple of new costumes. Capcom even added a multiplayer mode if you had two copies of the game. You could even play as the other Alpha and Bravo members in it. That is so cool. I wish I could have tried it. Over all it was an 15th anniversary celebratory port and it's honestly one of the best versions of the game.

Mortal Kombat: Armageddon has always been a game with mixed reviews. Personally, I really liked this game back in the day, and now, looking at it again, I still like it :) (It might be nostalgia, though).

Sure, this game wasn't top tier and had some bad things in it, like the stance feature or the the Kreate-a-Fatality, in particular felt like a letdown compared to the unique fatalities each character had in previous games.
On the other hand, it had another Konquest mode, which was decent. While not as expansive as the one in Deception, it still provided a solid adventure with a storyline that added context to the main game. Exploring different realms and engaging in various quests offered a nice break from the traditional fighting mechanics.
Motor Kombat was another highlight, which I thought was really funny. It provided a light-hearted, Mario Kart-like experience that was unexpected but fun. The Kreate-a-Fighter feature was the only time this feature was present in any MK game, allowing players to create their own unique fighters. This added a level of personalization and creativity that was highly appreciated.
And, of course, the game boasted 64 fighters! Everyone was present in this game, making it the most extensive roster in Mortal Kombat history. This inclusivity allowed fans to play as their favorite characters from across the series, offering endless combinations and matchups.

That being said, MK Armageddon was a fun game where you wouldn't get bored easily. Despite its flaws, it had a lot to offer in terms of content and variety. The large roster, additional modes, and creative features kept the gameplay fresh and engaging. For fans of the series, it was a game that, despite its imperfections, provided a nostalgic and entertaining experience.

I went into this quite excited, really dug Gen 1 in just about every regard, even if AC1 was the peak.

However, I feel like this game fell kinda flat. The arena and gameplay is a total improvement, music's pretty nice too. Although from an aesthetic/story perspective I can't really consider AC2 better than Project Phantasma or Master of Arena, I found most of the missions to be unmemorable save for a key few. Leos Klein is kind of neat from a conceptual standpoint, but could've used a bit more fleshing out, then again you're not gonna top Nine-Ball.

The ending genuinely goes hard though.
Raven? Where will you? What will you do?
Uhhh I'm going to play Another Age