Played this in it's entirety over the course of two nights (which, can I just say, what an excellent length for a game like this!) with a friend who I now realise may be the world number one Lucas Pope fan internationally. He spent the entire game geeking out, trying (and occasionally failing) to restrain himself from spoiling crucial parts that he was excited about. It was a ridiculous but somehow fitting environment for a mystery game. The game itself is a thunderous accumulation of aesthetic force, in which Pope wrangles every single possible element of dramatic tension out of a relatively flimsy plot, utilising nothing but stationary (and colourless) 3D environments, silent film-style title cards, and a seemingly impossibly skilled array of voice actors to do so. The music is the real secret (by which I mean not even vaguely secret) weapon, combined with perfect editing rhythms to position the player within their very own DVD boxset detective drama. I called the plot here flimsy because it is. But the most frustrating element of the game (and the biggest problem, including the inevitably repetitive nature of the gameplay / obvious total lack of replay value) is probably that this only reveals itself to be the case right at the end. Because information is revealed in such an invigorating and disjointed manner throughout, the actual story of events as you discover them is really compelling. But the conclusion can't help but leave a little to be desired. Nevertheless, this is probably the single best detective game ever made, and the only one I've ever played in which 'detecting' is rendered the deeply complex logic puzzle it should be, as opposed to a dialogue tree with obviously wrong answers.

Reviewed on Oct 21, 2023


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