2 Comments
Only game in the series to beat it on this metric is the RE2 remake, particularly on hardcore, where every individual Z is a semi-permanent obstacle and the body part you target is as critical a decision as whether to spend a bullet at all
I find that the more spacious geometry and full third person movement really reduce the amount of mental calculus I need to do. That being said all the ways they designed the game to still have that kind of problem solving in a third person shooter where it's easy to trivialize them out of existence is extremely impressive. The heavy RNG and secret manipulation on enemy health values in particular is a genius way to take the certainty out of being able to freely aim at an enemy and simulateneously move around.
Jackho
9 months ago