Intriguing and fun additions to the story. But I must've gotten dumber becuase I couldn't solve the last puzzle without help.

This is one of the greater stories told in a video game. Almost all the characters are nicely fleshed out in this very engaging, yet long, cowboy story. All taking place in such a large map that Rockstar spent so much quality work into making sure it felt dense and lively in different and specific ways. The gameplay and controls were something I'd expect from a Rockstar game but with quality of life improvements here and there so it wasn't really bothersome. The controls were easy when calmly shooting a tracked hunt, shakey in an intense fight, cumbersome and tedious when doing chores around camp. I thought that made it pretty well immersive.

Speaking of immersive, RDR2 had a way to include the supporting cast by having them approach the player character and give items and send letters. Rather than having the player press X on them standing around, seeing them doing acts around camp and having their own conversations with each other and initiating conversations themselves made the them feel less like game NPCs and more like living, active characters in this world.

There was so much detail in this game it seems they placed a bet into sacrificing some essential aspects of gameplay for a more immersive story experience. Having to line up and animate the player opening every cupboard and shelf, or searching/skinning a body for items rather than it be a quick X button have bothered others but it didn't bother me. I think it's one of the best changes to make it feel more than just a game or interactive toy. RDR2 was exactly what I was looking for because it told a great story with characters I increasingly got invested and felt I like actively participated. But man, was that story a little too long.

Good sequels are supposed to expand on the original. Make improvements and hopefully create new ideas built from the foundation of it's origin. Overwatch 2 did NOT do that. It barely seems like it attempted to grow at all other than add a 2 next to it's name.

All the good points about this release are from v1.0. Since you don’t earn anything interesting in the battle pass, it’s worst than loot boxes. Sure, there's the new team structure, but that arguably could've just been another mode. Not a whole-ass unnecessary sequel.

Also, Bobby Kotick just seems like something you'd get if a cold sore was made into a person. He sucks. Remember when he presented Guitar Hero World Tour to a bunch of suits at a conference only for one of the folks to just say "this is just Rock Band". It was so cringy and his paid "friends" Tony Hawk and Paula Abdul that had to be there.

Anyway, Overwatch 2: ultimately, disappointing and pointless.

Great puzzles but that's pretty much all it has going for it. Other than the puzzles, it seems there are seeds of great ideas that aren't fully fleshed out.

Good concept for a story to have it be a school for Escape Artists but not fully executed well. Art looks like it was done with the game jam mindset where it seems "Good Enough" but not fully polished.

The controls could've been polished as well. Movement was either too fast or too slow at times and, most frustratingly, the Hint button was X, probably the most commonly used button, so I kept pressing it expecting to interact with something but instead getting a part of the puzzles spoiled for me.