While I appreciate the attempt at trying something new, and as much as I prefer endgame over campaign myself, this edition just goes to show why games like this need a campaign to ease you into things. I just found a Crystalline Tear while exploring this mission. Cool, but also, what the fuck is that? There's also a bonus for killing enemies with a Deathblow and another one for doing it with a leaping shield attack. All right, that's fine, but what the fuck are those things? Can I even jump? I can also apparently purchase and upgrade like a dozen suits but I don't even know what the first one does yet!

I could learn, and I could see myself enjoying this game a fair bit since it seemingly offers a million things to tinker with, but the few missions I tried really didn't lure me in. The graphics are beautiful and the world is creative and cool, and while the combat felt sort of like Dark Souls Lite, I've played much worse and didn't hate it, but I tried one mission type that was far too long and just had me riding an elevator with occasional stops to have an annoying fight (where, yet again, the problem was that I was surrounded by like 45 enemies that I had never seen before and probably should've been introduced to one by one through a campaign) and the other mission was a better and exploration-based one, but where the problem was that the map was too large and labyrinthian and I didn't feel any satisfaction from exploring side paths to find things that I have no idea what they do or if I should even be excited that I found them.

I guess it's not much of a loss. I love me some loot- and tinkering-based games, but pretty much everyone seems to hate this one and there are other things to play and do.

Reviewed on Mar 08, 2022


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