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Hizamaru completed Destiny 2: The Final Shape

This review contains spoilers

After 10 years, Destiny 2's final campaign is a just "more of what's there already."
Played one Destiny campaign where you do a jumping/platforming section within a mission, kill a boss or mini-boss and then move onto the next area to jump to more areas or kill more things? You've played this, except the last mission, which is a genuine change from other expansion campaign mission structure. Even with the way the game looks visually and sounds, which has been always a consistent high point for this series, I'm still finding myself underwhelmed. Why am I STILL wondering why I can't run away from the Witness with his multi-dimensional hands that make him seem creepy? Why am I watching the Vanguard do all this cool stuff in cutscenes that I cannot do nor get to experience? The Guardian is the biggest threat to the Witness, yet I really don't feel like the Witness cared about me at all and his focus was elsewhere completely.

It's Destiny's most focused expansion campaign on characters like the main vanguard, who's been with us (except Cayde) for 10 years, interesting for really only 4 or so. In the expansion though, I found myself repeating the same story-beats that I swore we'd already addressed in seasons prior. Zavala being such a glaring issue with how much focus he recieves. It feels very much like Season of the Haunted 2.0, but since this has already happened it feels like I'm being beaten over the head with him addressing his family. While the voice acting by Keith David here is commendable, giving a good emotional performance, it feels ultimately distracting from what this campaign really should've focused on.
If anything, it feels more like Lightfall was switched around with The Final Shape. Lightfall should've been a more emotional, character focused story where we found people at their lowest points, with The Final Shape being a triumphant all-out war against a winning force.

This just isn't good enough for a 10 year build-up. The end of the campaign didn't feel satisfying in the slightest and felt almost a little pathetic once I realized the true ending for this 10 year build-up will most likely be locked for a few more days behind world's first raid completion and another campaign mission to unlock later. It completely nullified the change of mission and encounter made for the final boss featuring more mechanics than pointing and clicking and basic movement.
I don't want more Destiny. I want a satisfying ending to story you've been building up for 10 years. You should've gone all out.

8 days ago


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