Ghostrunner makes you feel really cool, at least until it doesn't because you get stuck somewhere or every enemy becomes a decorated US army sniper.

It's a pretty straight forward game, it offers exactly what you'd expect in a very decent way, but I honestly hoped there would have been a bit more to it. On a graphic level it is very pleasing and the environments feel very curated, even if in the end it is basically cyperpunk city 101, so good but not very inspired. Same thing with the music; it feels very often too much generic, almost like cyberpunk white noise (again, it isn't bad but there are only one or two tracks that stand out at least a tiny bit from the rest). The story too is pretty simple and without much pretenses: it's predictable but still entertaining, with a couple of ideas, like the Architect character.

Playing ghostrunner in my experienced had two very distinct sides. When it works you feel like god on earth slashing enemies, destroying robots and everything on your path, and even though not every power up or ability feels equally useful, just slashing everyone with the katana is satisfying enough. Unfortunately the game feels really rough around the edges though, with enemies that sometimes feel really unfair with the greatest aimbot ever, or really annoying attacks (goddamn robots and the katana guys with the worst fake japanese voice acting ever) or even messy boss battles (there are three and the first two feel really unpolished, like with the parrys and the screenshakes in the second one). The cyber levels kinda suck and are either tutorials (the last one is like one hour before the last boss wtf) or really boring puzzles.

Ghostrunner lives on its best moments: some platforming sequences, whenever you can clean every enemy on the map without interrupting the flow, and the general aesthetic and atmosphere of the game. All its faults feel like corners not rounded of an otherwise solid game.
I had a really fun time in the end, despite everything!

Reviewed on Dec 23, 2023


Comments