Holy fuck, this is peak world design. I just want to start by saying that this game had be completely captivated nearly all the way through. I felt many other emotions, but the ones that carried through the entire game were curiosity and wonder. Maybe it's partly a personal preference about the aesthetic, but I was excited to round every corner and turn over every stone. I didn't find a single area that I loathed to explore, unlike the souls games where inevitably there's a couple places I always dread to visit.

Alright, with that said I can delve into the actual gameplay. Bloodborne is a bit more focused in its approach than From's other titles, which I tend to like. The game strongly encourages an aggressive playstyle from the very start, and beats the brakes off of you until you learn to play by its rules. Even after that it still kicked my ass over and over -- many times to the point of frustration, but in the end I carried myself through. There is a relatively small amount of weapons in the game, but the melee weapons each have two forms and intricate movesets to master.

There's some nice quality of life features, like not having a weight limit, but there's a whole hell of a lot more active detriments to QoL. Having to farm healing items and not being able to teleport between lamps are definitely the biggest annoyances, but I had plenty of other minor gripes like that.

Bosses are HIT or miss. I mean, Bloodborne has some incredible boss fights, but it also has several meh boss fights that kinda blend together. There's only like 1 or 2 that I would call bad, but regardless. Like I said though, the highs are big hitters and there's a fair amount of them.

So yeah, Bloodborne is a fantastic game that's absolutely worth a playthrough. I've even been doing some digging into the game's story after playing and I find it very interesting. Just a shame we have to deal with 30 fps lock and exclusivity for now...

Reviewed on Aug 23, 2023


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