I understand this might be an unpopular opinion, but I wasn't particularly impressed with this game. Some fans love to complain about newer games in the series while praising the older games like they're the second coming of Christ or something. So when I finally played this game I was honestly pretty disappointed.

Genealogy of the Holy War presents itself as a political drama, but I found its characters to be rather flat. While some initially intrigued me, that interest quickly waned, especially after a significant plot twist. Most characters failed to leave a lasting impression on me and I struggle to recall many of them as they simply weren't memorable.

I can appreciate the game's attempt to explore dark themes like the child hunts, but I felt the execution fell short, often resorting to shock value without deeper exploration or nuance. The presence of cartoonishly evil characters also didn't help in making these themes feel more impactful.

I wasn't fond of the numerous bad tropes used in this game, but it's an old school jrpg so it's whatever. However, even if the narrative and themes didn't resonate with me, I could forgive that if the gameplay was at least enjoyable. God, the maps were atrocious. I know they're like that for the purpose of its story and objectives but they're NOT fun.

Reviewed on Sep 11, 2021


3 Comments


2 years ago

People only like the characters because of that one event that happens in the middle of the game

2 years ago

This comment was deleted

2 years ago

This comment was deleted

2 years ago

This comment was deleted

2 years ago

This comment was deleted

2 years ago

This comment was deleted

2 years ago

The maps are both really on the long side and easier side for FE but it's not unplayable at all and I always thought the story beats made up for it

2 years ago

Every single map is supposed to help the worldbuilding in this game. That’s the priority. Making them fun was not. Am I supposed to like taking 3-4 turns to get to the bulk of the map? Am I supposed to like putting Dew and Aideen in the corner of the map and hoping I can reach them before they die? Was it really a good idea for this game to have forests and sand hinder movement when the maps are already so large and boring, making the game slower as a result? The story is good, especially good for fe standards, but the gameplay makes this a game I never want to come back to.

2 years ago

This comment was deleted