Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

20h 14m

Days in Journal

4 days

Last played

February 10, 2024

First played

February 2, 2024

Platforms Played

DISPLAY


Log

20h 14m

Owned

First Time

February 2024

|

10

It's a great game. The production is more impressive than Control, no question, but I think I was slightly more compelled by the actual events in Control's story. So I kind of come out of this having enjoyed both of them about the same.

The Final Draft thing is a little quirky. Not sure I'm quite on board with needing to replay the entire game to see the "true ending". But since I don't actually need to do that, I'll let it slide.

I know one thing. I'll play the next Remedy game.

Finished


|

08

maybe halfway. Remedy really have done excellent work here. curious how they're going to tie up all the ends on this one

also looking forward to coming back in five years and playing it at native resolution. DLSS is capable tech, but the amount of artifacts is still rough


|

03

Started


|

02

Alright, ready to start this thing. It's honestly trivial in the grand scheme, and I'll be the first to admit that, but for a game that looks this incredible, I just couldn't stomach the atrocious LOD pop-in.

After confirming it wasn't some quirk with my setup, and was in fact universal - people apparently don't see it, lucky bastards - I found out FlawlessWidescreen has a memory patch that lets you increase the limit. Non-zero impact to performance, but at least geometry that's next to my feet isn't changing quality as I move. I still think it's a little surprising more people haven't flagged how aggressive the pop-in is. All 3D games have it to some extent, this case just seems unusually extreme.

Part of me really wishes this shit didn't bother me. But it's also kinda cool to be playing an even better-looking version of the game.

For posterity: https://flawlesswidescreen.org/ - Main software is old, but the game-specific plugins have been updated. Simple installation, just needs to run concurrent with the game.