Honestly, this one doesn't live up to the first and second game, and I have three main reasons why. First of all, I don't really like a lot of the weapon options in this game. Almost all of the weapons don't feel that good to use and the ones that do feel good run out really quickly. Obviously there are some exceptions to this, but there's only two weapons that I actually like using and one of them I didn't have until near the end. Second, the Doc Robots ruin the pace of this game for me. Having to redo four levels, and the ones I didn't really like at that, was really annoying even if they have different layouts. Not only that, but each of those have two Robot Masters from Mega Man 2 but stronger, and if you die to the first one, you need to restart the whole level. The checkpoints just feel unfair in this one, specifically for the Doc Robot levels. Having to redo these levels doesn't really help either because the game has pretty repetitive level design at times, which normally wouldn't be a problem if it wasn't for the Doc Robots. Finally, the Wily Fortress is really underwhelming. The final boss didn't even take me a minute and I literally one shot his final phase. Like, that's it? And Gamma is such a cool design too which was really unfortunate. So yeah, so far this my least favourite Mega Man game, but it's Mega Man so I still enjoyed it enough to give it a decent rating despite its issues. I will give props to the OST because that's even better than the first and maybe the second (hard to beat something like Wily Fortress I in Mega Man 2). Overall, while this game has some issues I'm not a fan of, I think it's still pretty decent since it still follows the Mega Man formula I love.

Reviewed on Dec 12, 2023


Comments