This is easily the weirdest Mega Man game so far. There's a lot of aspects I like and don't like, but I think overall I like a lot of it more. For the bad, I think the voice overs kill a lot of intimidation I'd get from the Robot Masters and almost none of the voices fit the characters, If I saw Tengu Man without that goofy voice I'd actually be a little scared to fight him. Also this is a personal dislike but I don't really like the art style too much in this game. I think Mega Man 7 had a much cleaner style but was held back by how cramped the game felt and as a result there were moments where I couldn't predict what was coming. This game has much smaller sprites so the only sections that ever felt unfair since I couldn't see ahead well were in some of the gimmicky levels. However, the art style to me just doesn't really fit what I envisioned for Mega Man and it feels sort of jarring at times. I'll at least take the fact that it mostly feels fair to play over an uncanny art style though. The parts that felt a little unfair were when they brought back the gimmicks seen in one level for the Wily Castle, which were the board section in Frost Man's stage (JUMP JUMP SLIDE SLIDE) and the flight section in Air Man's stage (where you hover on Rush and the others can assist you with more projectiles). I think those were fine in those levels, but in the Wily Castle it felt a little cheap, mainly the former. Anyway, the onto the good. The levels in both visual design and level design are pretty well done here. A lot of levels have pretty fun gimmicks, like Clown Man's stage and Sword Man's stage. There's also things you can interact with using different weapons, like being able to swing off hooks with the Thunder Claw, which made levels more interesting. The shop system was much better here as well, I liked being able to upgrade my Mega Buster or other useful perks like using less energy for my special weapons. Difficulty felt pretty fair too, it did feel a lot easier than 7 (which is nice because 7 was exhausting), but it didn't feel too easy. The only real difficulty spike was in Wily Stage 1 due to how weird the board gimmick felt to control but otherwise the game felt pretty fair. Overall, I found this to be a much more enjoyable experience than the previous installment, but I do think there's some aspects of this game that don't let it live up to the heights of most of its predecessors.

Reviewed on Jan 01, 2024


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