Mega Man 9 going back to the NES roots was something I knew about, but I didn't think I'd like it as much as I do. I honestly think this might be my current favourite Mega Man game since it checks off all the boxes and provides an experience that is both unique while staying true to the formula of Mega Man 2. As someone who adores Mega Man 2, it's easy to say the same for this game. The weapon roster is really fun to use, with the situational weapons feeling a lot more useful and enjoyable while the others felt really good to use if I wasn't feeling the Mega Buster. I'm a little sad that the charged Mega Buster and slide were removed, but I understand the intention and it provided some difficult platforming. Despite reverting to Mega Man 2's style, it still has features from other Mega Man games like 7/8's shop, Rush and Eddie from Mega Man 3, and Beat from Mega Man 5. The platforming and levels are also really difficult, but they feel fair and aren't riddled with many moments that I would call stupid, just difficult. Despite having to redo Wily's Castle since I didn't spend my currency prior, I still found it to be pretty fun and gained more of an appreciation for Wily's Castle in this game. Overall, I would say while this game is one of the more difficult games in the series, I find it to be one of the most fair games in terms of its difficulty and it becomes a lot of fun to play as a result.

Reviewed on Jan 03, 2024


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