This is a tough one to score, mainly because my enjoyment of this game is so high, but the issues I have with it are too significant to ignore. Starting with the good, I think this game looks and plays really well and it's got a good fluid pace going for it. The areas are pretty fun to explore and the Copy Abilities are all really fun to use in a Metroidvania style game. However, the main problem with the game comes from its Metroidvania qualities, mainly the map and the one-way paths. Rather than telling you where you need to go, the map tells you where you are, and it's honestly more useful for telling you where you went than where you're going. This is a problem because of the one-way paths, which means you have to go straight to a goal instead of the boss if you go the wrong way and you can't turn back. Luckily, I didn't have too many issues getting to the bosses, but there were a couple times that I hit a goal that could've been easily avoided had the map actually been useful. I genuinely think this game would be a 4.5 or even a 5 if either the map was fixed to be more useful as a guide or the goals were removed, preferably the former. I still give it a 4 though because it is a genuinely enjoyable game but the map and goal problem does really bring it down for me just by a bit. The final boss is also just REALLY long for no reason but this isn't too big of an issue because at least there's healing in between and you can call the other three NPC Kirby's to fight with you, making the bosses much easier. The ending is really odd though since the credits roll as soon as you deal the last damage and the cutscene plays after. Those things I don't mind too much but it's still something worth pointing out. Overall, it's a really fun game with lots of smooth gameplay, but the map/goal is a major flaw that prevents this game from being perfect.

Reviewed on Feb 21, 2024


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