Core Pikmin gameplay perfected and made much more accesible to boot. The time limit is still here, yet its tied to the amount of fruit you're able to collect. Any good player will develop a surplus of food, which to some will make the time limit seem pointless, but its main achievement is easing in new players and teaching them that if they play good then they're rewarded with a generous clock. Overall a solution that is friendlier than the one introduced in Pikmin 1, where even with good play the time limit still remained daunting to some.

Even so, the main challenge in Pikmin 3 is with its three captain system. Unlike in Pikmin 2, where double captain always seemed out of place and unnecessary, here in Pikmin 3 it's integral to progression. Maps are bigger, items are abundant, and objectives are spread out. This means that the player can assign each captain whatever role they deem necessary for the day. This is pushed even further with the ability to give orders to captains, making division of tasks MUCH more efficient. Not to mention the environments are gorgeous, densely packed, and brimming with detail. Enemy designs are goofy, dangerous, weird, and creative.

The new pikmin are also integrated smoothly into the main squad. No longer tied to caves, they can propogate in the overworld as usual meaning they're more abundant and can actually have valuable strengths and weaknesses. Rocks have high damage, but don't stick to enemies to attack, while Wings have low damage, but are the best at gathering fruits, items, and have a solidifed niche in aerial combat.

Pikmin 3 is the ultimate Pikmin experience. A perfect starting point for newcomers, while still offering substantial additions and changes for veterans. Throughout the review I've been trying so hard not to shit on Pikmin 2 so much ok please i'm trying here

Reviewed on Dec 17, 2023


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