This game often gets compared to Portal, but I don't see it. Portal had a single, physics-bending tool that was used in increasingly complicated environments in a short, linear fashion; while TTP instead has an increasing variety of basic tools sporadically populating 100+ samey environments.
The originality of puzzle solutions in TPP is sporadic as well; occasionally a new/unique maneuver or combination of tools is required, but more often it's just a more onerous version of a prior solution. Combined with the sheer number of puzzles, it started to get a little tiresome, with the latter third being a slog in particular.

Reviewed on Jun 02, 2021


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