This review contains spoilers

While I absolutely loved this game, it could have been so much more. The copy/pasted cutscenes with each Sage was a huge misstep. They spent a year on quality control but couldn't think of a way to adapt the cutscenes based on completion order? The lack of dungeons is particularly frustrating. While the Temples were far more enjoyable than the Divine Beasts, once I understood that each one would consist of 4-5 puzzles with a boss at the end really took the wind out of my sails. The Depths, while super fun to explore at first, became tedious with its lack of unique quests and enemies. The Sky Islands, while offering some more variety in its activities, were also disappointing. I know it would have been an insane undertaking to flesh out all three areas as much as the main land, but plopping down a few unique quests in each would have added a lot. That being said, there is so much to love about this game (the soundtrack!), and I wouldn't have spent nearly 300 hours with it if I thought otherwise. I just hope Zelda moves on from the open world format after this.

Reviewed on Oct 02, 2023


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