It seems the time when Star Wars set out to do anything interesting has long since past (Andor innocent, of course). Fallen Order may not have been reinventing the wheel, but its earnest attempt at chronicling a hero's journey while structuring itself around previously established canon managed to be compelling, evocative, and generally entertaining... though not without jank. Rather than lean into the elements of Fallen Order that set itself apart from every low-rent FromSoft pastiche that has become popular this past decade, Jedi Survivor doubles down on poor optimization, a widening and flattening of its design (say "hello" to a vacuous open-world!), and a true-blue nothing-burger narrative that constantly prods at ideas and stories that would have been infinitely more exciting to experience. I can't decide what I hate more: this game genuinely attempting the same death screen fakeout as God of War: Ragnarok or how mechanically redundant "embracing the darkness" becomes once you get to the point in the game where it remembers it can contrive an internal struggle for Cal. Can you believe they put Vader in this shit again?

Reviewed on Dec 12, 2023


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