The music and the visuals go the hardest out of everything here, the art-style is very akin to Studio TRIGGER and Kill la Kill, they directly site the studio as inspiration of their website, and I love Kill la Kill so the style works amazing for me, and the camera effects and lighting add to this frenetic style, though the game gives you the ability to disable those if you want less visuals in the way of going for higher scores on songs. The tunes fit great with the visuals, and the collaboration songs aren't too bad either. I can't speak much on the charts of the songs as I'm not too well versed in rhythm games, but all of the songs do feel great to play for me, minus some of the Unbeatable difficulty charts, which might just be due to my skill.
Overall, Unbeatable: White Label is a terrific proof of concept for what the full 'Unbeatable' will be, hoping for a 2025 release date on that. The devs have already stuck the landing with the songs and gameplay, and I don't doubt that they'll be able to do it again for the complete game, hopefully they can do the same with the open-world segments that the trailers heavily showcased.