Bio
Resident taker of over a year to beat Yakuza 0.
Personal Ratings
1★
5★

Badges


Pinged

Mentioned by another user

Busy Day

Journaled 5+ games in a single day

N00b

Played 100+ games

On Schedule

Journaled games once a day for a week straight

Roadtrip

Voted for at least 3 features on the roadmap

4 Years of Service

Being part of the Backloggd community for 4 years

Favorite Games

Celeste
Celeste
Portal 2
Portal 2
Cyberpunk 2077
Cyberpunk 2077
Ultrakill
Ultrakill
Spelunky 2
Spelunky 2

249

Total Games Played

029

Played in 2024

052

Games Backloggd


Recently Played See More

Spelunky 2
Spelunky 2

May 14

Crumble
Crumble

May 12

Super Smash Bros. Ultimate
Super Smash Bros. Ultimate

May 11

Cyberpunk 2077
Cyberpunk 2077

May 11

Unbeatable: White Label
Unbeatable: White Label

May 11

Recently Reviewed See More

Full of style and full of great tunes, Unbeatable: White Label is a fantastic showcase of what the full game will have in store when it releases. The gameplay is pretty simple, the mechanics line most in common with Muse Dash, but it all flows together great. The story is pretty limited, but what's here is very solid, the stills that play at the start of songs when you select them for the first time set up a lot of things that the story could go further in with a full release.

The music and the visuals go the hardest out of everything here, the art-style is very akin to Studio TRIGGER and Kill la Kill, they directly site the studio as inspiration of their website, and I love Kill la Kill so the style works amazing for me, and the camera effects and lighting add to this frenetic style, though the game gives you the ability to disable those if you want less visuals in the way of going for higher scores on songs. The tunes fit great with the visuals, and the collaboration songs aren't too bad either. I can't speak much on the charts of the songs as I'm not too well versed in rhythm games, but all of the songs do feel great to play for me, minus some of the Unbeatable difficulty charts, which might just be due to my skill.

Overall, Unbeatable: White Label is a terrific proof of concept for what the full 'Unbeatable' will be, hoping for a 2025 release date on that. The devs have already stuck the landing with the songs and gameplay, and I don't doubt that they'll be able to do it again for the complete game, hopefully they can do the same with the open-world segments that the trailers heavily showcased.

It's cool to see the original inspiration for what would later become the gel segments of Portal 2, had no idea they came from a different game prior to playing this. It's really short, only 25 minutes to fully beat, but pretty good for what it is. The puzzles never get crazy interesting, but they show that this concept had potential, it makes sense why Valve saw interest in this idea. The green jump and the red speed gels work the best, with the blue stick gel being a bit janky, but when has a gravity shift mechanic ever not been, especially for a prototype like this. The aesthetics also serve the game pretty well. They're very simple but they look pleasing for the quality and fit the style of painting colors all over it. Overall, pretty great proof of concept.

The biggest critique here is obviously the voice acting and dialogue, Nigel just isn't a funny character, and the references to the actual Portal games only felt annoying to me, "for the people who are still alive," where have I heard that one before...
But, I do like the rest of the game. I do feel that a lot of the puzzles fall into the issue of not really feeling like puzzles but instead a series of events, there still were highlights though, Test Chamber 7 and Chapter 4's Chamber 8 were my favorite chambers. Seeing the older Portal maps, that were also seen in Portal 2, was disappointing for the game's length, but at least they took a different spin with them, since you no longer have a portal gun. So, it's not bad, it's just pretty underwhelming compared to the livelihood of Portal 2.