An incredibly unique game the likes of which will probably never be seen, or played by nearly anyone, again. The experience itself is not always - perhaps even not often - fun, but there is a clear passion and love of making games here from one of my favorite creators, Keita Takahashi. The letter that was unlocked once players - with the help of the devs boosting their numbers - had collectively finished the game is very touching.

Buzz is such a great character, I think he implies at one point in this game that he doesn't have a heart? This was one of the first games I ever played with my parents.

Ahh, to be a grimp, flinging myself around, filling seeds with pollen, collecting spectra in that colorful world...

Always had a soft spot for this game and in the past couple years I 100%ed the Encore version on PC, 12 years after I first played it in 2008. Both of those playthroughs are logged (well the dates I got achievements/trophies), the original playthrough is the earliest thing in my journal! It was a big surprise to hear that it was getting a sequel and I'd like to play that one day.

Really really good despite Keita Takahashi no longer being involved with the series at this point. Robo-King is hilarious, he could give Marvin from Hitchiker's guide a run for his money in depression. The variety of levels is huge (though most of them are recycled from old games, Beautiful Katamari was exclusive to Xbox 360 so anyone that only had a PS3 would have been experiencing those levels for the first time here) and the new, bright graphical style works well. Was a pretty good finale for the Katamari series on consoles, but I do hope to see a new one one day, with or without Takahashi.

I got this game for free because I won a contest from Hot Topic! Paul Robertson is a genius.

2007

I had a ton of fun with this game on PS3, and if I recall it sold very well, it just didn't appear popular because it was an early download-only game that was sort of bizarre. The Abusement Park level is etched into my mind. Throwing the sumo wrestler/elvis impersonator character around there was my happy place. I think I played this game fairly regularly for at least 2 years, I wonder how many hours I actually have on it. I'd really love to see it rereleased one day.

Not nearly as good as everyone says, the credits song is the best part. I assume I wouldn't like the similar Mummy game they did either.

A ton of replayability, I was in the mood for a rhythm game when this came out and I was playing it daily for a good while.

The small amount of story in this game shifted me from being wary of what Tetsuya Nomura is planning on doing with the character of Yozora and the world he comes from, to having total faith in where the series is going.

Believe it or not, with this game and the ending of the mobile game which was actually somehow good, the story of Kingdom Hearts is the most engaging it's ever been.

Really awesome, and though the price was prohibitive to me at the time (I was playing it for free), it's only a one-time payment so that's a good thing. I may finally make that payment one day, once I run out of other Picross to play.

2016

Probably one of the worse games I've played, unfortunately. I tried it out because I saw some inspiration from "Ico", a game I love, but the game is mostly a sub-par platformer tied around a story that isn't that affecting. The graphics are good and the "memory reconstruction" type sections are something I remember well. If you like Ico and are thinking about playing this, play Rime instead.

A game that is largely memorable to me for its comparability to The Last Guardian, which took about as long to develop and came out as about the same time with about the same expectations placed on it by fans. While TLG still, in my opinion, ended up being the game it was intended to be from the start of development, and further, a success when it came to my own expectations for it, FFXV did not do either of those things.

I won't write a whole dissertation on it but whenever I mention FFXV these days it's usually in that context. Some things I really liked about this game was the way they did attempt to add to it and fix it after its release( which made it way better though I was not able to play all of that content), the graphics, and how it felt to drive around with the guys. The story does feel undercooked and the game generally needed more dev time. Work on your game until it's done, devs. Work on it until it's done.

Way better than episode Gladio. I recall the bosses, the first one being some kind of cyborg ape and the second being a massive mechanical centipede, being really cool.

Good like Episode Prompto, but the alternate ending annoyed me. If you're going to do bold things in your ending, stick by them, don't reverse them in an optional DLC thing just in case the fans want to see that. It's not even explained well.