Here's the thing, I like it, but as a horror game I ended up preferring the original version, not because this doesn't have merit, but because the original one is more focus and uses the fourth wall elements to really build the tension instead of using it as a way to make puzzles (Creative ones all being said) because what happen is that some of them (Like the clock or the store) ended breaking the immersion I have. The most egregious case of this is in its final moments which is (without spoilers) a large section of puzzles that slowly are building tension to the end, only for it to say "Nop, you need all the achievements, come back later" killing all immersion and making them a requirement instead of something you can do for fun, so you have to look a guide (Because some are secrets) and when you finally have them you came lacking that momentum it previously built, making a less effective ending.

Reviewed on Jul 21, 2023


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