Say No! More should have been an on-rails shooter, or some other form of arcade gameplay that it's very clearly inspired by.
It has wonderful presentation and a sense of humour, but its writing and themes alone can't carry what is effectively pressing Space every 10 seconds for two hours.
It's one of those indie games that has a phenomenal concept, but really could have gone further by being more conventional.
It has wonderful presentation and a sense of humour, but its writing and themes alone can't carry what is effectively pressing Space every 10 seconds for two hours.
It's one of those indie games that has a phenomenal concept, but really could have gone further by being more conventional.
lumishark
11 months ago