Onimusha: Warlords is a game I have been interested in playing for a very long time. I may have been interested in playing this game longer than some people reading this have been alive. So I finally got around to playing it and god damn it I should have played this sooner. Onimusha: Warlords is a short dose of greatness straight out of the golden era of gaming. 2001 just keeps on giving.

Onimusha: Warlords borrows a lot from the survival horror games of the time. It has tank controls, pre rendered backgrounds, fixed camera angles, puzzles, a bit of back tracking and using items to unlock your way through the game. But instead of being a survival horror it uses these elements to make an action game. So you could kind of say it falls somewhere between Resident Evil and Devil May Cry. However it doesn’t have as well designed locations and puzzles as the best survival horror and the action isn’t on the same level as a Devil May Cry or Ninja Gaiden.

First of all I want to address the controls. There is the option to use the stick but don’t do that. Use the direction buttons that controls like this were made for, it’s just better. I know there are probably plenty of people that will see fixed camera angles and tank controls and say things like ‘outdated’ or ‘slow and clunky’ or ‘needs modernising.’ To these people, please take a small amount of time and effort to learn to play it. Games should not have to bend to your comfort zone, low effort and taste. It shows a lack of understanding for how things like specific input methods, restrictions or limitations can create amazing gameplay experiences. Videogames were more interesting when we didn’t have standardised controls and it allowed for more unique experiences. The controls in Onimusha: Warlords are excellent. After a brief time getting comfortable with it you will find yourself running smoothly through the environments and weaving your way past enemies without getting touched. Then when you use R1 to lock onto enemies the controls change. Now the directions do quick forward/back/side steps. Perfect for dodging attacks, creating space or closing the distance. It works really well and you’ll be dancing with these demons in no time.

The combat is a bit on the simple side but it's satisfying and I didn’t tire of it across multiple play throughs. Combined with the controls I just explained you use a sword for basic combos and there is a block, thrust, kick, ground stab and upward slash. You can also perform counters if you attack or block at just the right time. The other attacks you have are magic which is great for tough enemies or dealing with groups but it does run out. Finally you have your ranged weapons, the first one being a bow, which is great for the floating enemies or just attacking from a safer distance. At first I found weapon swapping to be annoying as you can’t do it while attacking or moving but then I remembered this is an old game and you just pause to use the menu to instantly swap equipment or use items. Occasionally you’ll switch to another character which while similar to control is geared more towards evading enemies as they can flip over their heads and they don’t have an incentive to kill enemies.

There are also some other interesting things going on that I liked. First there is the risk/reward constantly in combat. The enemies drop souls when they die which is your currency for upgrades, or health and magic depending on the colour. They float around for a while before disappearing and you need to absorb them. This means stopping and being defenceless during battle or just letting them go but obviously you really need them. Then there is health. Herbs fill some health but medicine works way better. But upgrading an herb to medicine costs souls you need for upgrades. Some upgrades are actually required to unlock some doors as well. Once you are good enough you can actually play through the game without using any health items and without upgrading many things. Despite progression appearing simple and straight forward they found a way to make it interesting and give you more challenges on further play throughs once you’re more skilled. Speaking of further play throughs, I love the way this game progresses. You fumble your way through the first time and then get better and better and faster too with each play through. Then there is also an unlockable mini game, Oni Spirits, and another difficulty unlocked after that.

Onimusha: Warlords is set in 1500s Japan but with horror and demons, so of course it looks cool. It’s also one of the strongest looking early PS2 games and as far as I can tell they’ve done a good job with this remaster. It has great looking backgrounds, characters and enemies and the atmosphere is superb. I have to give a shout out to the CGI cutscenes as well, these would have blown me away back then and are clearly a bit ahead of their time. You play as a samurai, Samanosuke, and a ninja, Kaede, working together to defeat some demons and rescue a princess from becoming a sacrifice because her blood will make Nobunaga, who has an agreement with the demons, much more powerful. It is a solid enough story, with good characters, that is really well paced. It’s fleshed out further by reading the documents found throughout the game. The voice actors do a great job and the soundtrack is good too. I played in Japanese as that just felt right but the English has its own charm as well. By far the biggest problem here is that most cutscenes are not skippable. This is a huge sin in a highly replayable game and could even harm a single first play through if you die too often. I don’t have a problem with the cutscenes but I didn’t need to see them this often and it was frustrating.

Onimusha’s biggest problem though is the length. There is just not enough here. Your first playthrough will likely be less than six hours possibly even less than five. Then further playthroughs will probably be three or under. It feels like a short, small game much more so than the Resident Evil’s of this time. Onimusha: Warlords really needed more everything; more locations, more weapons, more puzzles, more enemies, more documents, more items, more upgrades and more unlockables. I think a couple of hours longer would have been the sweet spot but at least it’s really replayable and it is fun to blast through in one sitting. It is a bit of a shame because Onimusha: Warlords isn’t that far off of standing alongside the GOATs. If only there was more to it, skippable cutscenes and more impressively designed locations and puzzles.

I’m so glad we got this remaster and I hope to see the next Onimusha game get the same. How has this series not been fully revived, remastered and remade? Onimusha: Warlords may not quite be one of the all time greats but it’s still fantastic and not far off. Let me make things really simple. I am off to order an original copy of Onimusha: Warlords and the sequel, Onimusha 2: Samurai's Destiny, which I am really looking forward to. If this game looks appealing to you I would recommend you do the same.

8.7/10

Reviewed on Jan 13, 2024


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