It's pretty cool most of the time.
Base gameplay is pretty much the same as regular Spikeout. There are a lot of minor touches to make it feel more unique but some things to me come off more annoying like how some of the bosses work.
Cons:
I think this is the case where the speedy nature of Spikeout could have been toned down a bit, specifically with bosses. Maybe from the fact I played as Luna first might have soured my taste a bit combined with me not playing with an arcade stick. Not to mention, jump attacks in Spikeout aren't great unless its to get a combo going which is REALLY annoying with bosses where you need to attack airborne (namely Marionette and Evileye).
I feel there could've been a meter for Super Magic moves that refills instead of what the game has. The game would still feel challenging without feeling the need to gamble then lose for the rest of the level.
Pros:
Levels themselves are fun. And its pretty surprising that there isn't a single reused enemy, even at the last couple of levels.
Game looks great for the time as well.
Even though the gameplay is largely the same as SpikeOut, I like the added tools like a different special attack mid-combo and the Berserker mode. Sadly, this is the case where you wouldn't know all this stuff unless you looked online which is a shame because they help a bunch.

So yeah, compared to Spikeout, it's okay as a sequel but some things keep it from being a total improvement over the first game.

Reviewed on Dec 03, 2020


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