Slashout

Slashout

released on Feb 01, 2000

Slashout

released on Feb 01, 2000

Slashout is the third installment to the Spikeout series, released for Sega NAOMI hardware in 2000. Unlike other games in the series, Slashout has a completely different setting, based in a fantasy world with different characters—gameplay remains similar, however.


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so i did end up going back to beat this thing. i made a concession, though. i didnt care to spend the next 50 years perfecting it for a 1cc, but i also didnt want to just bruteforce it with infinite continues. instead, i used save states as a checkpoint so that i could continue infinitely, but without getting to bruteforce it. it was peak when the checkpoint ended up with me fighting a late game boss with 1hp lol, i spent a while there...

i should probably have done that for Spikeout, but spikeout's bosses are garbage and dont deserve respect. this game, on the other hand, has some awesome bosses for the genre and the combat is much more fun. which is a shame, personally, because spikeout has a cooler aesthetic to me.

anyway, this game would be higher rated from me if final gatekeepers and the final boss werent fucking GARBAGE. final gatekeepers are strong mooks that have hordes of infinite mobs helping them and they're before the final boss of each stage. the later ones are bullshit because they have extremely fast mobs alognside them, which can stunlock and prevent you from doing anything. basically, i think they were the inspiration for the final bosses of yakuza 1 and yakuza 4.

as for the final boss, it sucks ASS because its attacks are extremely different and its AI is random as shit. some of its attacks let you wail on it for free, while others cover the entire arena in shit AND give it iframes for the entire duration. the thing is that the AI has no rhyme or reason, so it might just let you win or it might spam the invincible move 10 times in a row and time you out. when i won i didnt feel like i won due to skill, i won due to luck. i looked up a guide and the writer pretty much said the same thing, it's pure luck.

that said, i respect that the boss has a fetus theme and is called VAGIO

anyway yeah, i didnt want to strangle someone during 90% of the game, which is more than can be said for spikeout, so there's that. still not quite as fun as Spikers Battle tho, but that game's final boss is on some cancerous shit


---old shit below
i dunno if i'll care to try to beat this so i only played a bit. it's still spikeout, with some of the same flaws

(characters still feel too slow to evade what some enemies do, camera still fucking sucks balls)

but it also fixes some things

(bosses seem better, elite mooks telegraph their iframe bullshit attacks better instead of instantly doing them during your combos, you have more varied combos tho you cant grab)

i might run it tho, just because i liked what i played a tad more than spikeout and at least Flycast is a better emulator than Supermodel. i dunno tho

also i know this is formatted weirdly but i like it like that
deal with it

An aesthetically beguiling, but broken fantasy slasher (and Spike Out spin-off). As soon as you get to the first boss it'll be clear that this game has zero qualms about taking your coins. Still, fantastic atmosphere and soundtrack.

It's pretty cool most of the time.
Base gameplay is pretty much the same as regular Spikeout. There are a lot of minor touches to make it feel more unique but some things to me come off more annoying like how some of the bosses work.
Cons:
I think this is the case where the speedy nature of Spikeout could have been toned down a bit, specifically with bosses. Maybe from the fact I played as Luna first might have soured my taste a bit combined with me not playing with an arcade stick. Not to mention, jump attacks in Spikeout aren't great unless its to get a combo going which is REALLY annoying with bosses where you need to attack airborne (namely Marionette and Evileye).
I feel there could've been a meter for Super Magic moves that refills instead of what the game has. The game would still feel challenging without feeling the need to gamble then lose for the rest of the level.
Pros:
Levels themselves are fun. And its pretty surprising that there isn't a single reused enemy, even at the last couple of levels.
Game looks great for the time as well.
Even though the gameplay is largely the same as SpikeOut, I like the added tools like a different special attack mid-combo and the Berserker mode. Sadly, this is the case where you wouldn't know all this stuff unless you looked online which is a shame because they help a bunch.

So yeah, compared to Spikeout, it's okay as a sequel but some things keep it from being a total improvement over the first game.