Good. Very good but not amazing.

I think having punches feel like SOR2 was a good call. Characters like Axel or Blaze without a dash (coming right out of SoR3) felt a little weird. I think you can manage VERY well without it and calls for evasion aren't THAT demanding at least to me. But still, slightly handicapping Axel and Blaze from what the 3rd game did, I just can't wrap my head around. I don't mind them having something like Adam's short dash minus being able to turn around the opponent would've suffice. People say there isn't much depth to combat, but I think whatever tricks unique to each character can do make it worth at least experimenting with.

Enemies felt varied enough at least until the last few stretches of the game. Though, enemies like the taser cops felt a bit on the cheap side. Fat enemies felt a bit more annoying than previous games.

Bosses definitely posed a challenge without being TOO hard if you know what you're doing. The most I would have are at least one retry normally. This is speaking of experience of a normal mode run-through. These bosses definitely felt different from one another which is good.

One thing I straight up didn't like was locking some features by beating the story mode first. Arcade mode and Boss Rush: fine, I guess. Stage Select and Battle: no.

Presentation is pretty great technically. There's of course the actual art style for the character art which I don't mind personally. Its probably to make animation less taxing so I think they did good with what they have. Damn good. Backgrounds I'd say are an evolution for the series.

Overall a good game and a fine revival.

Reviewed on Dec 03, 2020


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