It's alright. It more or less has the same structure as River City Ransom. Combat controls are pretty nice overall.
What isn't so nice is the way the RPG elements are handled.

My biggest gripe with the game is how enemy health (apparently) is scaled as you progress with the story. Including basic enemies from all the way to the first area who turn into damage sponges later on. I feel this defeats the purpose of the stats where I feel the only character stat that's noticeable is Stamina.

Funnily enough, that isn't the case for the bosses. Overall, I enjoyed almost all of them.
I saw some people have trouble with them, which I don't get. Their patterns seem pretty clear cut to figure out. If you're slightly patient, you'll find out much all their patterns with a death or two at most. Sometimes, you can even bum rush. Simple case of boss doing an attack -> you dodge -> boss is open (provided they don't have their temporary invincible mode on at the moment) -> attack.

The writing.... let's just say it's not my cup of tea (meaning cringe.) But at least the tone is consistent throughout.
More importantly, I can skip all cutscenes by holding one of the face buttons.
Though, I do like both the normal ending and the secret ending. Especially as someone who has played the japanese only Shin Nekketsu Kōha: Kunio-tachi no Banka.

Speaking of which: https://youtu.be/2cnG4_2VS5I

Reviewed on Mar 01, 2021


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