I think the ultimate problem with Void Bastards is that while it has tons of options, only a select few of those options are actually worthwhile. There are at least 5 options for every slot you could possibly use a weapon or tool in, but out of all of them, only about 1 or 2 each were worthwhile.

The design of incentivizing you to spend as little time as possible and waste as little resources as possible because you're supposed to just find parts and leave means that guns that just let you avoid combat altogether are objectively the most powerful ones. Sure, you could upgrade your pistol to max and be able to one shot maybe 60% of the enemies, wasting tons of bullets and time and risking your own health; but you could also just explore around a bit and make a gun that allows you to lock them in rooms they can't get out of which doesn't even let them respawn so you could explore in peace.

That, plus how quickly you snowball into being overpowered, splits the game in half right down the middle from being engaging and tactical to being a boring collect-a-thon where you clean house nearly every time. The style and music is pretty good, though.

Reviewed on Sep 21, 2023


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