Jack_OConnor
Bio
Half as long, twice as bright.
Half as long, twice as bright.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '22
Participated in the 2022 Game of the Year Event
Noticed
Gained 3+ followers
Shreked
Found the secret ogre page
Liked
Gained 10+ total review likes
Roadtrip
Voted for at least 3 features on the roadmap
3 Years of Service
Being part of the Backloggd community for 3 years
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
439
Total Games Played
017
Played in 2024
375
Games Backloggd
Recently Played See More
Recently Reviewed See More
The meat of what makes Viewfinder good is in its technology; how the people who made this managed to pull off these optical illusions so well without a hint of stuttering or long loading times is astounding. The problem with that is this makes the rest of the game fall into a sort of tech-demo feel, where all the puzzles are a bit too easy and the story is so barely there that it hardly matters.
If you have any skill with puzzle games, it'll take you at maximum maybe 3 to 4 hours to complete, maybe more when it throws the more abstract ones at you and you get stuck like I did. That's not to say the puzzles aren't good, but for $25, you would really expect more from something like this.
If you have any skill with puzzle games, it'll take you at maximum maybe 3 to 4 hours to complete, maybe more when it throws the more abstract ones at you and you get stuck like I did. That's not to say the puzzles aren't good, but for $25, you would really expect more from something like this.
This is probably the easiest SMT game one could recommend to anyone who wants to branch out from just the Persona series. That's not to say it's perfect, it just has all the necessary beats that show what an SMT game is supposed to be, but only executes some of them flawlessly.
The main thing it gets extraordinarily right is the combat and presentation: everything is clear and easy to understand and satisfying to pull off in the trademark style of "everything in this world is against you so you have to pull out all the stops." The unique models and animations per demon makes collecting and using them satisfying even if they aren't necessarily useful, and the music does a good job of hyping you up even if it gets repetitive pretty quickly.
Where it really drops the ball is the story, and it drops it pretty hard. None of the path representatives have much character or actually do much of anything in the story and could be boiled down to literally just calling them whatever they're supposed to represent. The only reason I remember any names is because I bothered to fuse them, but it's not like the core concept of the game was interesting to begin with.
All in all, I think this is the first game most newcomers to the series should play just to get a feel for if they like it or not. Personally, I enjoyed my time with it, breaking the difficulty into a thousand pieces, and look forward to the changes and doing the same in the Vengeance version.
The main thing it gets extraordinarily right is the combat and presentation: everything is clear and easy to understand and satisfying to pull off in the trademark style of "everything in this world is against you so you have to pull out all the stops." The unique models and animations per demon makes collecting and using them satisfying even if they aren't necessarily useful, and the music does a good job of hyping you up even if it gets repetitive pretty quickly.
Where it really drops the ball is the story, and it drops it pretty hard. None of the path representatives have much character or actually do much of anything in the story and could be boiled down to literally just calling them whatever they're supposed to represent. The only reason I remember any names is because I bothered to fuse them, but it's not like the core concept of the game was interesting to begin with.
All in all, I think this is the first game most newcomers to the series should play just to get a feel for if they like it or not. Personally, I enjoyed my time with it, breaking the difficulty into a thousand pieces, and look forward to the changes and doing the same in the Vengeance version.
A lot of this game is pretty standard and cookie-cutter for an indie horror game, but it's also hard to be too critical of it considering it was made by one dude, this being his first and to my knowledge only project.
I think the worst part about it is the fact it plays more like a puzzle game than a horror game, really. You spend more time wondering what to do in any given situation, trying to figure out what bizarre thing you'll need to do to progress, than you do dealing with any sort of tension. And even then, that mostly bottoms out once you realize you're never in any sort of dangerous situation.
I appreciate the story even if it isn't that original, but the whole thing is just rough.
I think the worst part about it is the fact it plays more like a puzzle game than a horror game, really. You spend more time wondering what to do in any given situation, trying to figure out what bizarre thing you'll need to do to progress, than you do dealing with any sort of tension. And even then, that mostly bottoms out once you realize you're never in any sort of dangerous situation.
I appreciate the story even if it isn't that original, but the whole thing is just rough.