Bio
Half as long, twice as bright.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '22

Participated in the 2022 Game of the Year Event

Noticed

Gained 3+ followers

Shreked

Found the secret ogre page

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl
Pathologic 2
Pathologic 2
Postal 2
Postal 2
Factorio
Factorio
Blood
Blood

439

Total Games Played

017

Played in 2024

375

Games Backloggd


Recently Played See More

Viewfinder
Viewfinder

Apr 24

Fi da Puti Samurai
Fi da Puti Samurai

Apr 17

Shin Megami Tensei V
Shin Megami Tensei V

Apr 09

God's Basement
God's Basement

Mar 16

DreadOut
DreadOut

Mar 16

Recently Reviewed See More

The meat of what makes Viewfinder good is in its technology; how the people who made this managed to pull off these optical illusions so well without a hint of stuttering or long loading times is astounding. The problem with that is this makes the rest of the game fall into a sort of tech-demo feel, where all the puzzles are a bit too easy and the story is so barely there that it hardly matters.

If you have any skill with puzzle games, it'll take you at maximum maybe 3 to 4 hours to complete, maybe more when it throws the more abstract ones at you and you get stuck like I did. That's not to say the puzzles aren't good, but for $25, you would really expect more from something like this.

This is probably the easiest SMT game one could recommend to anyone who wants to branch out from just the Persona series. That's not to say it's perfect, it just has all the necessary beats that show what an SMT game is supposed to be, but only executes some of them flawlessly.

The main thing it gets extraordinarily right is the combat and presentation: everything is clear and easy to understand and satisfying to pull off in the trademark style of "everything in this world is against you so you have to pull out all the stops." The unique models and animations per demon makes collecting and using them satisfying even if they aren't necessarily useful, and the music does a good job of hyping you up even if it gets repetitive pretty quickly.

Where it really drops the ball is the story, and it drops it pretty hard. None of the path representatives have much character or actually do much of anything in the story and could be boiled down to literally just calling them whatever they're supposed to represent. The only reason I remember any names is because I bothered to fuse them, but it's not like the core concept of the game was interesting to begin with.

All in all, I think this is the first game most newcomers to the series should play just to get a feel for if they like it or not. Personally, I enjoyed my time with it, breaking the difficulty into a thousand pieces, and look forward to the changes and doing the same in the Vengeance version.

A lot of this game is pretty standard and cookie-cutter for an indie horror game, but it's also hard to be too critical of it considering it was made by one dude, this being his first and to my knowledge only project.

I think the worst part about it is the fact it plays more like a puzzle game than a horror game, really. You spend more time wondering what to do in any given situation, trying to figure out what bizarre thing you'll need to do to progress, than you do dealing with any sort of tension. And even then, that mostly bottoms out once you realize you're never in any sort of dangerous situation.

I appreciate the story even if it isn't that original, but the whole thing is just rough.