West of Loathing is the kind of game where it's very obvious that they put all their stock into the gags. I mean, every character in the game is a stick figure and the combat is so easy that playing on hard mode is essentially the only way to get a decent challenge out of it.

And the writing and quests are fun, at first. They're clever, cute little romps that usually put a smile on my face and made me chuckle. The problem is that I think the game is too long and complex for something not taking itself seriously: for all the gags of "oh look, this necromancer facility is actually a place you can make chocolate using their chemical stand lmao," it still has puzzles and challenges that require you to either write specific, mission-critical details (that are usually hidden in a paragraph of jokes) down to remember them, or you simply ignore it and try to brute force everything and get unsatisfying conclusions.

So when you couple the fact that eventually the game's biggest strength (the writing) becomes grating after a while, there's not really any reason to keep going. When it all becomes more tiring to figure out what the game wants from you than to enjoy the ride, you're better off just shooting straight for the ending. There's very little reason to replay it, as well, considering there aren't even really "evil" options or ways to do quests differently.

Reviewed on Nov 19, 2023


Comments