It's impressive how cleanly this game is split in half between a management simulator and a roguelike, and how both of these halves are half-baked.

In the beginning, it's not really noticeable; both of the halves are so easy to do that you don't feel pressured to really min-max a certain way and can just do what you want. I only died maybe exactly four times to all five of the bosses, and I never died to a regular enemy unless I was doing a specific challenge.

Where it really drops off is the second half, where it makes you focus more on the management part: the problem with that being that by that point you've probably made your entire base autonomous and you only intervene to level up certain followers to act as keys to continue the roguelike part.

At that point, it feels more like an idle game where you just have to wait to progress, and all the fun drops out.

Reviewed on Jan 09, 2024


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