The final act cemented the idea that this is the best written MGS, even if I didn't fall for half the "twists."
The controls feel like you have to type up a paragraph on why it isn't your fault you get caught sometimes, but it's something you learn to adapt to and is more a learning curve than an entirely antiquated scheme.
The controls feel like you have to type up a paragraph on why it isn't your fault you get caught sometimes, but it's something you learn to adapt to and is more a learning curve than an entirely antiquated scheme.