Easily the worst puzzle design I've seen. They take forever, they're boring, they rely on dice rolls and random drops, and they're recycled and reused a million times over.
Malcolm's revenge is ambitious in its somewhat non linear/multi solution puzzles that leans in a very early morality system.
It leads to an incoherent experience with a barely functioning plot.
Who is this Malcolm? Why is he so radically different from the first game?
Why is there a laugh track?
What the fucks happened?
The only reason to play this is if you have an affinity for 90s aesthetics.
Music slaps though.
Malcolm's revenge is ambitious in its somewhat non linear/multi solution puzzles that leans in a very early morality system.
It leads to an incoherent experience with a barely functioning plot.
Who is this Malcolm? Why is he so radically different from the first game?
Why is there a laugh track?
What the fucks happened?
The only reason to play this is if you have an affinity for 90s aesthetics.
Music slaps though.