Playing Through My Evercade Collection Part 11: Xeno Crisis & Tanglewood Double Pack

Originally this launched on Game Pass of all places and I played it a little bit there and my original thoughts were a rather basic 'Kinda fun but flawed' and this assessment still stands pretty true.

As a base, its very much a fun arena shooter in the same vein as Smash TV, hoards of enemies, twin stick shooting and some bloody lovely sprite-work all making for a rather frantic time. I mean the music too is absolutely pushing the Mega Drive limitations as far as it can and the breakneck speed that the game kicks into is just so much fun...

...right up until you realise no, this isn't Smash TV and you shouldn't treat it as such because if you do you'll ultimately fall to the issue I had and that's ammo.

I do not understand the reason for having limited ammo in a game like this, its already balls hard enough with a kick to the teeth mentality of both 'get gud' and 'If you use a continue you'll automatically be locked to the bad ending' nonsense that should be wiped off the face off this earth.

Making it so every shot sort of counts just causes the occasional moment where the pace just drops dead as you desperately try and get another ammo box. Pacing is also a problem in some of the later levels as it tries to mix it up with slower spawning enemies but it doesnt quite work and comes off as dull in comparison to earlier stages.

Its still a very fun game and while really difficult, it absolutely is worth storming through despite some severe pacing difficulties.

I'll assume this is the Mega Drive version on Evercade.

Reviewed on Dec 13, 2023


Comments