This is absolutely one of those games that has all the ideas in the trunk from the oddball art style to the collection mechanics and overall bendy plot... But the problem is that it floods all those ideas across the screen all at once and demands speedy reaction times, while assaulting your eyes with UI elements, particle effects and providing peashooter weapons that feel watered down in comparison to everything around it.

Thrown in enemies that often blend in with their surroundings and the whole thing just feels a lot harder than it really should be. The entire game hinges on score-chasing, speed clearing and accuracy and none of this works in its favour for the thing its wanting to achieve.

Reviewed on Mar 11, 2024


Comments