Playing Through My Evercade Collection Part 17: Indie Heroes Collection 1

Having a game thats clearly very inspired by a very specific game unfortunately leads you to consistantly compare it to that specific game. Here is a game thats very clearly took inspiration from Metro-Cross (or Retro-Cross if you've only ever played it in Europe on the Xbox360 Namco collection).

So running from left to right, hopping over items, picking up collectables and using boost pads to try and hit the finish line before the time limits run out. Its a fairly basic enough game and its one that works decently enough.

Chain Breaks main problem is just its sense of speed... or even just its flow through the entire game. It would honestly be better off cutting down on the point total screens and having a speedier cut from level to level.

The levels themselves are also just lacking a little bit of variety. While what is here is decent enough, by the halfway point, despite the occasional new obstacle, the changes are not drastic enough to make things feel different so you feel you've seen most of what the game has to offer already.

Its a shame because when the game really gets going, its a fun and frantic take on metro-cross with the gameboy's limitations being worked around in a wonderful way... It just needed to be snappier.

Reviewed on Apr 24, 2024


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