Firstly I want to say that ive seen a lot of reviews calling this a Zelda-like game. Its really not. Aside from a couple of context situations, most of this game is really more like a Diablo-dungeon crawler, albiet exchanging the neverending loot drop system for one where you mix and match abilities across various different in-game forms.

For the most part it works quite well, blasting through dungeons is mostly fun and the overall art and gameplay can get pretty addictive. The best parts of the game is when you can get really creative with the combinations and cause even the most unassuming of forms to turn into a whirlwind of destruction.

However good lord the game does like to get in the way of that through its unlock mechanics. In order to unlock more forms and level up forms (to gain more skills), you need to do various task lists for each form. These mostly boil down to beating enemies in particular fashion, using specific attacks or breaking enemy defences. This is all great in theory but in reality it just leads to grinding with select characters to get to where you really want.

Once you've really broken through that grind, there's a lot to love here but that grind is notable and it does force you to play characters/use abilities you may not like for good chunks of time. Its not something that ruins the game thanks to just how frantic and silly the game can be (and it can get very silly through its missions, oddball characters and weird mechanics) but it does stop the game from really being more than it could be.

Reviewed on Jan 26, 2022


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