Failed horribly to improve on the first game. Has all the same problems 1 had and more.

DD1 suffers from lack of enemy variety but the game is short enough that burnout never managed to set in for me. DD2's world is about twice as big and somehow manages to even less to do in it.

The world feels lifeless. Towns look cool but are filled with generic NPCs that have copy pasted dialogue. The quests can be pretty unique but it's hard to care about anyone when 99% of the NPCs have no purpose in the world.

The pawn system remains half-baked. Pawns repeat the same dialogue endlessly, and the quest knowledge system just leads to pawns going "follow me!" and taking you directly to where you need to go.

Combat is still great but the enemies that carried over from DD1 don't feel much different to fight so I was already tired of fighting them from the start. 2 adds a SINGLE common large monster, and lacks a couple from the first game.

The story retreads the first game's but fails to have any of its impact. The lore and events of the game are interesting but the story fails to deliver it in a satisfying manner.

Hopefully whatever DLC they have planned fixes the enemy variety, but it can't repair how lackluster the rest of the game is.

Reviewed on Apr 13, 2024


1 Comment


1 month ago

did NOT expect this outcome. I noticed a large-scale fall off with retention shortly after the game launched, but was hoping it at least kept the DD1 fans happy. Yeesh. you'd think with how long it was in the oven....