Bio
Every game is unfinished. The best games hide that fact. Still, we can learn a lot from the bits and bobs contained within even the weakest of titles.
Personal Ratings
1★
5★

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Loved

Gained 100+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Donor

Liked 50+ reviews / lists

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Received 5+ likes on a review while featured on the front page

N00b

Played 100+ games

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Become mutual friends with at least 3 others

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Gained 10+ total review likes

Favorite Games

Metal Gear Solid: Peace Walker
Metal Gear Solid: Peace Walker
Anarchy Reigns
Anarchy Reigns
Persona 4 Arena Ultimax
Persona 4 Arena Ultimax
Lost Planet 2
Lost Planet 2
SSX
SSX

148

Total Games Played

013

Played in 2024

000

Games Backloggd


Recently Played See More

Sunset Overdrive
Sunset Overdrive

Apr 22

Danganronpa Another Episode: Ultra Despair Girls
Danganronpa Another Episode: Ultra Despair Girls

Apr 20

The Exit 8
The Exit 8

Apr 17

Planetarian HD
Planetarian HD

Apr 17

Danganronpa 2: Goodbye Despair
Danganronpa 2: Goodbye Despair

Apr 15

Recently Reviewed See More

Slow and uninteresting. This game doesn't feel like it's allowed to cuss. It's bad.
The corrupt save file thing is very real. I am BAFFLED that it ships like that, out of the box. I cannot access the save menu at all without it crashing. Blind Squirrel continuing their streak of terrible ports.

Somehow ... the best Danganronpa? Crazy.
The game outstays its welcome a tad, the arcade machines are too plentiful and the animations accompanying are too long.
Core gameplay is surprisingly fun! Turn that aim sensitivity to low as possible and it feels great to play on Keyboard/Mouse.

First playthrough was on "Despair mode" (hard mode) and it was a very nice time. Not all that hard at all. The only things I died to were getting knocked into bottomless pits or that one boss, so I got the QTE revive minigame tutorial near the end of the game!
Turns out, there are unique death animations for every enemy, I almost missed out on that detail entirely.
The limited ammo isn't really an issue either, as the game will throw out ammo pickups when you're out. Money is also a non issue on hard as you get increased coin pickups, making upgrades easy to get.
Switching to Toko right before an attack hits feels really good! Because she's invincible, she can tank some of the more annoying attacks on a whim. Collectibles are not that exciting, but harmless at worst.

One more bit about the arcade machines. They are so jank. There will be times where you have to kill all the enemies in one go. I'll shoot a dance bullet at a siren kuma that's in the path of a car. I wait for all kumas to gather. I shoot a move bullet at the car. It misses 1 monokuma. Wellllp. Did the intended solution and it just didn't work. Stealth missions are also complete hogwash with there being no clear view cones on enemies. At least you're allowed to move on without clearing the goal, but it does hurt the completionist/ranking angle.

Chapter 3 is so insane and probably why the game has a pretty terrible review average. It's uncomfortable. It's gross. But it's memorable? That was their intent and it worked. It'll stick with ya. Better or for worse.
Now, the final chapter? Amazing. My favorite Danganronpa chapter ever. I initially kept picking what I thought was the "bad" ending, only for the game to keep stringing me along with more pleas to pick the other option. It was so ridiculous. Loved every bit of it. The final boss was also a great use of most of my tools, with spectacle to boot. Fun stuff!

Cute Idea! really short, really cheap. That unreal engine sure looks pretty.
I think there's room to expand on this idea further, and could be expanded upon via VR, or other immersive additions, etc.