Well, what can I say? The Legend of Zelda has been an essential part of my life since I was seven years old. Even in the toughest moments, the adventure was there, and my worries simply vanished. But nobody's interested in that, so I won't beat around the bush. Breath of The Wild is one of the best games I've ever played. And that's it for today...

Breath of The Wild isn't a perfect game, actually, there are many flaws that I simply couldn't ignore. We all know what Nintendo had to sacrifice to make this game possible. But as a longtime fan, I might be a bit biased. So, I'll try to be consistent and give the most honest opinion possible.

The story, well, it's quite simple actually. To keep with tradition, the game starts with Link waking up. Only this time, from a 100-year slumber and not knowing what the hell is going on. So he goes around all disoriented, not knowing what to do, and discovers that the world has been completely destroyed.

Right from the beginning of the game, we get a beautiful view of the new Hyrule. I couldn't wait for the old man to hand over the darn paraglider, finally letting me explore that vast world. Which, by the way, is a marvel. Personally, I think it made exploration much more enjoyable.

The whole world-building is simply masterful. It's huge, incredibly beautiful, and rich in details—speaking of which, the attention to detail in this game is something to tip your hat to; that actually raised my rating of the game. I never felt stuck or limited at any moment. You don't need to collect items to follow a linear adventure, you can face the final Boss whenever you want. All you need is a pair of underwear, a stick, and three hearts. But obviously I don't recommend you do that.

The gameplay is good, the physics are sensational, the weather system impressed me greatly, especially how things around react to it. The combat system is good; I liked the new dynamics at the beginning and didn't have any issues since it demanded a bit of strategy at times instead of just brute force. But one thing that deeply annoyed me was the weapon's durability. The weapons break so quickly that they seem to be made of styrofoam.

The graphics, despite being stylized, impressed me a lot. I personally love stylized graphics, given that my favorite game in the franchise is Wind Waker. But in the case of Breath of The Wild, it strikes the perfect balance between realism and cartoonishness. Allowing for breathtaking views.

Now, if there's something that displeased me as much as the weapon durability, it was the choice of voices. You see, I'm not against having voice acting in Zelda, actually, it was an excellent and much-welcomed change. But sometimes I wonder, did anyone really like the voices that were chosen? Not all of the voices, both Urbosa and Daruk were acceptable. But everything else was pretty bad, but for sure, the worst of all was Princess Zelda. Her voice is by far the most bothersome to me.

This varies from person to person, but personally, I missed the traditional Dungeons. Did this negatively impact my overall experience? No! The idea of the shrines isn't bad, but each of them has the depth of a saucer. They're fun at the beginning, but soon you're just fed up with them.

In summary, this game is a work of art and it's definitely a game worth playing both for series fans and newcomers alike. Even with its evident flaws, Breath of the Wild carries an exceptional beauty, and you can sense a certain care even in the small things. The new ideas presented here could be very welcome in a future game of the franchise; they just need refinement.

I plan to start a new playthrough, but this time I'll play in Master Mode. Maybe waiting for six long years to be able to play affected my excitement and I judged some things unfairly. But anyway, that's it.

Reviewed on Aug 31, 2023


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