It's actually fairly challenging. I don't know if difficulty can be changed but I'm liking the controls and feel of the game more than I did before.

One thing I'm already disliking is how rewards are given in this game. You have three types of missions: main missions, side missions and timed random missions. The 1st week always give multiple talent points for leveling up and upgrade resources, the second is where you get most of your powers and the 3rd is for gathering XP and randomized weapon mods.

The randomized nature of weapon mods as a reward for these Quests or loot found in boxes leaves much to be desired since the player regularly finds mods significantly worse than what's in his inventory and the only other thing to do with them is to destroy mods for a very small amount of currency. Even the weapon mods aren't all that unique since they're mostly do 9% more damage or 7% higher fire rate. Worst of all is that in the upgrade menu of the hubs you can only buy mods through the same random process, you can't specify what you want.

I also think this game would've been a hell of a lot better if Jesse could use all her special weapon forms without having to only equip 2 in the pause menu.

So the foundation DLC is much better than the Alan wake DLC. I liked the new sticky grenade launcher far more than the mini rocket launcher.

Reviewed on Apr 26, 2021


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