I really like this even though the environments started to be samey. Played for almost 30 hours before PS plus ran out.

Back into the game. This is a damn good game 2 years and 92 hours later.

There are glaring flaws it could improve on though:

Too much of your weapon and base development stuff takes real life time. It is a chore to wait for 1 - 4 hours in real life for an in game weapon/base to develop before you actually use it and it takes effect. You can't even quit the game, because you must wait that time while playing the game. Worse are the gold items which take even longer but you can skip them with microtransactions. Even worse the game will limit how many things you can develop at once so you must wait for an hour or more to develop more.

Materials processing also takes way too long. Someone did the math, and the 70,000+ fuel would take close to 100 hours to convert to usable fuel for developing things. That's 100 real life hours unless you do some glitching by leaving your console on.

All the side ops are too repetitive for their own good. 150 missions where all you do is extract prisoners/soldiers/tank units in the exact same outposts you've been to multiple times. It's repetitive and not very rewarding after the early game because everything costs a lot of GMP and Side Ops don't give enough. The cost to enter Afghanistan or Angola-Zare region and then extract will already eat into your GMP rewards from side ops.

Lack of fast travel outside of mother base is one of the worst decisions made in the game. While traversing through outposts gives a lot of freedom, traversing through the world especially in Afghanistan is less friendly. There are open roads you must follow because large rocks block your path and you can't climb them and even the fastest vehicles take their sweet time to travel.

The bosses aren't so great. Usually huge bullet sponges that you have to bring your biggest guns to kill. Man on fire is a bit different since you're asked to just incapacitate him with water and then flee but your skulls and Sahelanthropus are just there to be constantly shot at by any heavy weapon you can find.

No stealth involved for all three boss types.

FOB's are the best way to actually make money and gather resources in the game. On higher levels, they're easily the most challenging parts of MGSV due to giving players a way to customize the gear and amount of guards invading players will face even adding extra robots for support.

Unfortunately all FOB's take place in mother base with the exact same level design and objectives.

After further playing the subsistence and total stealth missions, it's clear to me that all that matters to get an S-Rank is how quickly you finish the main objective. Doesn't matter if you kill or don't kill, or use silencers, or finish all the optional objectives or get found out.

Overall quite good.

114 hours for 66% completion.

Reviewed on Apr 27, 2021


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