Pretty goddamn brutal, moreso than the arcade version according to some. However, I found that despite this it's one of Toaplan's less interesting releases. The wartime military etc etc aesthetic this game uses has never really gripped me at all in shmups, or many other forms of media really. The game is also kind of overlong with 10 samey looking stages, without even enough unique music tracks to encompass each one. Bears a lot of similarities with Fire Shark in each of these regards, but I don't care a ton about Fire Shark either in retrospect.

This doesn't really count towards or against the game in any feasible way, but Vis told me to put this in the review somewhere, so I guess into the review it goes. For my twitter media thread I was trying to screenshot a closeup of the helicopter from the ending cutscene, under the assumption it would be on a freeze frame or something, but it just disappears immediately after. So we spent like 5 minutes giggling like a bunch of morons as I reloaded my state like 30 times trying to capture a specific frame. Then there turned out to be more detailed still images in the credits that I could've used anyway so it turned out to be a total waste of time. I am a genius

Reviewed on Nov 25, 2023


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