Autorunning platformer for mobile. Simple and drab aesthetics, but still fun to complete the achievements. Copies many evolutions and ideas from stuff like Geometry Dash. Fine, I think I got past the first world and then didn't continue.

Solid time waster for few weeks, single joystick control to dodge missiles. That's it and that's all it needs to be.

These simple Ketchapp games were really just the perfect time waster, simple and easy to play for a minute or two and then put away.
Rewatching gameplay of this one specifically, I'm surprised I kept this one so long. Didn't look like much. Oh well, got a high score of 31 so there's that.

2015

Small illusion puzzle game. Stuck with it for a month or so.

For some reason on my Google Play history, so why not. Miss this era of the internet.

One of the first miniputt aesthetic style golf games I picked up, who knew how many more of these such games there would be....
Physics system wasn't as satisfying as Desert Golfing's (wish I had heard of that one sooner), and the shading made the game a bit off here and there, but solid and played for few months.

Solid rhythm platformer, a bit squishy in the artstyle but had fun for it for a few weeks.

Played Teeter Up: Remastered from Netflix. Fun arcade-like game, a solid 100 levels that didn't overstay its welcome. Daily challenge was fine.

Played this briefly, very simple drawing the line but got finicky and uninteresting.

(Actually surprised that this was published by the ones that made Duet, but okay).

A bit of a meme-y game, but simple high-score chasing cut the rope to put the ball into the basket. Admittedly addicting, and stayed on the phone for a few months. Random chance to get a ball/theme after a few playthroughs (or watching ads) to get coins.

Another classic game, played a lot of it. Some things I remember - completing all the missions, the different jetpacks with fun animations, the 3 letter huge robot, and the roulette to get another life.

A fun rotational platformer with an interesting little story.

2015

Didn't play this as much, an interesting inversion/twist of 0h h1 and nonograms, but didn't stay with it. Doesn't really increase in difficulty even with the larger grids and modes.

2014

Simple concept and very replayable, score-chasing and spawned many annoying mobile ads.

Another simple arcade-like from Frosty Pop with Netflix. Coins have no purpose, IAP-like, repetitive levels. Didn't stick with it as no evolution to the game.