I was ready to agree this was the best of the GB Mega Man series, the main levels and weapons were really solid and the level design was decent up to that point. There's great weapon variety, unique level gimmicks, a new original line-up of bosses and some nice detail in the environments and backgrounds.

If it wasn't for the last few levels I would rank it with the very best of the classic series.

The typical forced Mega Man boss rushes are usually the low point of any Mega/Rock Man game for me but here it was more tedious than usual, it's very easy to get a game over and have to do the entire 20+ minute marathon again, and there's some really badly placed spike traps right after a falling screen transition in several spots.

Every secret is blocked behind the same two weapons, and one of those is a charged tackle move, you have to collide with the enemy to damage with it, why does this get a pass when the Spin move in Nes 3 and charge kick from Nes 5 are heavily criticized for the same thing?

I'd heard about a flying shooting section near the end is, but it's so simple and repetitive and ends with giant lasers that just blast by the screen with no indication where they are going to be, dying means starting the boring slow level again.

The checkpoints in most of the game were placed badly in that they were too far into the level, most bosses and enemies have very annoying invincibility states, and the rocket punch upgrade often gets blocked or can't to extra damage because of this, it just didn't work most of the time and takes too long to travel across the screen.
The things that annoyed me about this game are very reminiscent of Mega Man X3 like the upgrade being worse than the normal charge shot and invincibility states being overused.

Wily was not just super slow, it was also really boring to fight. There's so much unnecessary waiting around for a chance to attack and most special weapons were useless against him, it was unique but I did not enjoy it. Also Mercury stole all my W and E tanks I spent all my chips on in the refight, that's just obnoxious.

It's alright. IV while more challenging and suffering from it's own specific problems felt like it had more thought put into the level design and didn't have all the bosses and enemies put up shields or force fields that block everything. It was still worth the time I spent on it and fun to replay and I'd still rather return to this than some of the Nes titles.

Reviewed on Dec 27, 2023


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