A mixed bag of a sequel that improves on some things yet falters on others. A game that tries to force variety but makes it a chore instead. (I'm going to be adding more to this in the coming days as I remember more talking points.)

Let me start out by saying, I played 150hrs of this game. I still liked it. I just am not going to let it get away with all the terrible design just because I liked it. This game is no where near perfect. Still a fun game though.

I will be doing a rare thing and speaking about story in detail, but not until the very end and I will tell you before I spoil anything. I will give a brief spoiler free story opinion too.

First off, the combat has been drastically improved. Dodging actually does something. Although not well explained, the new synergy abilities and attacks are neat. The pressure system is a great addition as it help you stugger things quicker.

The story is mostly good. Although it drags on. It's pacing is constantly interrupted. It forces story into areas that never used to have story. Sometimes it works. Sometimes it does not. It's not as streamlined as remake. A lot of side quest do end up tying into something relevant with either the world, a specific character's story, or the story as a whole. This is neat. Although some are completely there for filler and have no relation to anything. It's more faithful to a fault I feel. Feels like you do things because 7 OG did it, not because it was necessary. Like you visit every time almost but they force story in those towns that lacked any story before. I won't say anything about the end here, but I have thoughts. All I'll say is that it is confusing, in a bad way. It will be in the spoiler section.

Now let's get down to the meat of this review, what is wrong with the game? There is going to be a lot here. But bare with me. No one else seems to be saying it and someone needs to.

The open world is simply tedious, not needed, and serves no real purpose but padding out an already padded game. It destroys the pacing of the story. And yes, although optional, you need the exp, the resources, and the relationship points. So it doesn't feel optional. Not only that but Chadley is literally interrupting you at all times making what is already a slow process, even worse.

Running around the world is jank. The animations get very tedious.

You can swim across anything most of the game, until all the sudden, you can't swim across a 5ft body of water in the open world because they don't want you to. It's really dumb and simply an excuse to give a purpose to something existing in the game. And no, I'm not talking about a swamp.

Upgrading is now delegated to specific machine/vendors which is a complete downgrade from Remake where you can do it anywhere anytime.

Let's talk about mini games. NOT EVERYTHING NEEDS TO BE A FUCKING MINI GAME FINAL FANTASY VII REBIRTH! Let me repeat that, not everything needs to be be a fucking mini game. Like OMFG, I try my best not to cuss in reviews, but holy shit. I cannot express how infuriating it is to have shitty mini game every five steps. And no, I'm not talking about the amazing Queen's Blood. I'm talking about every quest turning into an annoying, terrible controlling, bad designed mini game. Sometimes they are optional. Other times they are not. Like they saw other mini games in other games and said, "Let's make that!, But Worse!" It kills the pacing of the game. It makes certain quests a chore. It makes one specific chapter unbearably slow. And no, I'm not talking about the Gold Saucer. Which surprisingly, had mostly good mini games.

Let's talk about the lighting in the game. It's shit. I'm sorry, but the game starts at 0 or 1 brightness by defeat and it's still too damn bright. Every time you exit into a bright area, you can't see. Everytime you enter a dark area, you can't see. THAT ISN'T HOW LIGHT ACTUALLY WORKS SQUARE! Yes on occasion, if you are out in the bright sun, it might be hard to see in a dark doorway. On occasion if you are in a dark area, it might be hard to see outside for a second. But not every time! But what makes this worse is that in cutscenes, characters look bleached in the sun. It looks terrible. I tried to adjust setting on my TV nothing helped.

Another complaint is the map. It's terrible. Not useful. It doesn't help guide you. It actively confuses you at times. Misleads you. There is a moment early in the game, where it tells you to climb up. You do that, then the Quest Icon on my map moves into the void and is no longer helpful. You don't realize there is another place to climb up because the map doesn't tell you. It's very easily missed due to the lighting. And due to the fact that you just shot a bunch of debris that never goes away.

Let's about about debris and item physics. So they decided your characters can collided with boxes, rocks, metal boxes, etc on the ground. The metal boxes make this loud noise when moved as if you threw them off a fucking cliff. Let's ignore the noises for a second. It just looks terrible. It feels amateurish. The moment I spoke about in the previous paragraphy. Not only is it hard to see because of the lighting, but it hard to see because there soo much debris. Like you blow up 4-5 boulders and at least 4 crystals. So you are walking around in this small area, wading through an ocean of crap that no longer needs to be there because you broke it. Any other game would have despawned the debris. But not this game. It looks terrible. It's amateurish and Square should know better. I expect better from them.

One last thing. Why is the music drastically louder than the voices. I had to lower it and it still honestly was not enough. Like at times, it feelts like you cannot hear the dialogue due to the music. Like yes, easy to fix, but yet again, I expect better from Square. It just adds to the amateurish feel of the game.

Oh and, they should be ashamed of themselves for the complete and utter lack of accessibility features in the game. Get with the times Square. Makes your games accessible. It's not hard.

Here's the thing. I know I'm talking badly about this game. All these things isolated, not that big of an issue. But after awhile it all adds up. Especially in a game that took me 150hrs! The game is just plagued with terrible annoying design.

Here are some more good things. Characters are well fleshed out. Relationships between them are great. Besides the lighting, it looks great. Music is fantastic, as long as it is not blasting over dialogue. The chocobos are cute. The moogles are cursed.

Queen's Blood, the card game, is the best. It's so satisfying. It's really fun. It has a lot going on that I cannot go into due to spoilers. Seriously one of the best card games out there. I want a game based on Queen's Blood alone. Give it to us Square.

This is where I will end my no spoiler review. All in all I still loved this game. I just refuse to let it get away with all this terrible stuff without saying anything. Most other people are not saying these things. And they need to be said. Below this will be spoilers. You have been warned.

YET AGAIN

SPOILERS STARTING

BELOW THIS POINT!

Okay, let's talk about the new playable characters. Red is a lot of fun. Although his Vegence mode is hard to grasp. I let the CPU build up his bar for me. Then used it. I couldn't seem to get a hang of the blocking needed for his gimmick. But the CPU is good at doing it for you. And also, Stardust Ray is OP.

I'm not gonna talk about Yuffie much. She is mainly the say from intergrade. I don't like her as a character nor playing as her tbh.

Cait Sith is super fun. It took me some time to understand him though. He plays very well. And his moogle is also very fun.

The Queen's Blood Story is very cool.

Now, story spoilers. AGAIN, I'M SPOILING STORY. DO NOT READ THIS IF YOU DON'T WANT SPOILERS.

The Zack story is confusing and mostly amounts to nothing until the end. Like you get minutes with him. Then you go 20hrs with nothing. I don't feel like it paid off most of the time. Except for the end, but yet again, I have words about the end. I'll leave it for last though.

So this game follows 7 OG to a fault. It forces story into areas that lacked them before in a bad way. The most notable is Costal de Sol. They present it as a break for the party. Look at this beach town. Go have fun. The problem with this is, go have fun means. You must play all these mini games that suck and you must get the lowest rank on each. It's terrible. Not fun. There are some cute moments and a fun mini game or two, but mostly it's not great. Especially when you realize the next huge location is leading towards the Gold Saucer. There is 1 chapter in between Costa de Sol vacation and Gold Saucer break. Not only that but before you reach Costa de Sol, you have a break playing in a card tourney on a boat. So yet again, it's just poorly paced. We go from high action in Upper Junon to boat vacay to some action on the boat, back to beach vacay, followed by beach boss, 1 chapter of Barret's story, to Gold Saucer vacay.

They focus a lot on Tifa's and Aerith's friendship. It works so well. It pays off. It's super cute. They do this so well with all the characters. In OG Tifa and Aerith feel like rivals for Cloud's attention. This is much better.

Cait Sith is so cute! I love him. His Moogle is so fluffy. They even do a better job at explaining why he betrays them. They also don't make his sacrifice feel like he is dying. It's dramatic but explained well enough that you know he will return in a minute or two. He also doesn't ruin a serious moment when he return by making a joke.

Added the Gi storyline about the black materia is really neat. I feel like it fleshes out Red's story a bit more. It also is just more world building. It's nice. The one other thing about Red. His voice changes when go to Cosmo Canyon. You find out he is young and he stops trying to act old. I kinda hate the youthful voice. I got used to it, but I like grumpy Red better.

Cid is likeable in this. Dare I say charming. In OG he is not. That is all I gotta say on that. Vincent is cool as always. You fight him. It's a hard but fun fight. Good stuff all around.

Finally learning Wedge's fate was heartbreaking. It does suck. But not surprising. They do a great job of sending the 7th Heaven crew off.

The theme song is very good. And the Gold Saucer date was very good. The whole hour long CH12 Loveless sequence is just amazing. Like one of the best things I've seen Final Fantasy do.

The final boss is really cool except for having no control over your party. That is infuriating. Especially during a moment where my only range character is Yuffie. I needed Barret. The party is randomized. I've watched another streamer and they had a completely different party.

Finally, let's talk about the end. It's super confusing. It starts showing many timelines and you don't realize that the mascot dog is you clue that it's a different timeline. It does this thing where fate still manages to catch up to everyone. Biggs still dies?, Zack gets tracked down by a group of solders in 2 universes and dies? One Zack manages to jump between universes and meet up with our Cloud for the final boss to then give you a fake out death and be placed back in his unverse again. It's a mess.

But even worse is the pivotal moment of Aerith's death. Does she die or not? It's so confusing and fakes you out many times. And you have no time to process it. You enter a 20 minute multi boss multi phase fight not understanding what is going on.

Your Aerith ends up dying. It's not clear though forever. One, it looks like Cloud deflects the blow. He doesn't? It takes like 23 seconds before she reacts to being stabbed. You never see her get stabbed though. It makes no sense that Cloud deflects the blow yet she still gets stabbed mortally. Then she collapses with no blood or any sign of injury. The rest of the characters gasp and then they all rage at a boss for 20 minutes. Followed by the final part of the boss where Aerith fights with Cloud. Your Aerith. Not another universe Aerith. Then she fades into the life stream after the fight. Confirmed dead? BUT WAIT! Then they show a scene with where Cloud tells her to wake up, and she does! So either that is the spirit of Aerith he tells to wake up or it is a new universe where he actually saves her? Anyways, your aerith is a force ghost only Cloud can see. Now add all the Zack stuff in that sequence too. It's so confusing.

It ruins a pivotal moment. It fails Aerith and her journey. You shouldn't have to deep dive into Youtube to understand the end. Like I understood, our Aerith died and is a force ghost only Cloud can see. But why fake us out so many times? There was no reason to make it such a mystery. You took one of the most powerful moments in gaming and made it super confusing. Added with the Zack stuff, it's even more confusing.

Tifa being sad about Aerith pays off this time. They were good friends. The whole party is sad. But they don't get to grieve like they do in OG. They don't bury her in the lake like in OG. They barely talk about. They focus so much on Cloud being about to see her force ghost and talking to her.

Great game. Needlessly confusing ending. There is a bit more to it than that. Like all the multiverse Aerith's seem to be making a plan. But still it leaves you so confused unlike Remake. Also one last thing. Remake's ending made it feel like major changes to the story were to come. To be honest, it didn't turn out that way. There are some big changes but a lot of adding more details but not changing much. The multiverse stuff is the biggest change.

Like I just feel as Remake promised major story changes but what we got was more detail but not much actually changes. Biggs dead. Wedge dead. Aerith dead. Like idk. The biggest thing being the multiverse Zach stuff. Which is cool. But it was not a huge part of the game until the end.

Also the whole mascot dog being your indicator of a different universe is not a good enough clue.

Yet again, I should not have to deep dive into Youtube to understand the end of you story. It's bad storytelling if I have to do that. I should not be left confused.

Reviewed on Mar 23, 2024


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