It's not particularly polished but it does scratch a pinball itch with an interesting multilevel table design

I really love the slow process of collecting resources at the start of the game, and the power ramp up is extremely satisfying. Unfortunately, the progression peters out to a crawl within a few hours, and it loses the satisfaction of its early hours.

Excellent Survivors-Like with unique minion mechanics and interesting level designs. All topped with a lovely artstyle. Must-play for fans of the genre.

An extremely unique and compelling core conceit let down slightly by shallow combat

I've got absolutely no idea what's happening here

Has never grabbed me in the way that Factorio or Satisfactory have, but I keep wanting to come back to this one.

It's interesting to see the translation of the subject matter into a DOOM-engine title, but the game is so incredibly samey, even for its short runtime. The boss sprite design is fantastic, though

Fascinating as a mod for the DOOM engine, but the gameplay is pretty poor. I think it's an even better translation of Castlevania than its predecessor, with way more variety in weapons and characters. Still, it's quite dry and feels fairly directionless at times, especially towards the end.

A delightful little survival/exploration mini game with a ~20 minute runtime. The ability ramp-up is extremely satisfying, and the art is great. Highly recommend checking this out if you enjoy game jam entries even a little bit

A game as simple as it is compelling. Couldn't tear myself away from this one til I wrapped on it. Wish I had an Android because I think I'd play this all the time when I had a free moment.

Lovely little roguelike concept, each wave getting progressively harder while you often get progressively weaker. The loop here is pretty tight, but I typically prefer loops where you're increasing in power alongside your enemies.

It's totally competent, but also completely devoid of excitement and character from what I've seen

It creates a sufficiently tense atmosphere - I'm a sucker for these PSX-style environments, but never really capitalizes on the flirtations with dread