My favorite game, genuinely special and a joy to play.

So far it's the only game I've played where I've had to write stuff down, I'm sure there are many other games out there where I will have to do this someday but, the amount of content in the game and level of satisfaction when you make major progress and solve puzzles feels one of a kind to me.

The difficulty feels just right, the music is lovely, and slowly as you inch through you really feel like you're pushing yourself, which is rare in a videogame.

It's unfortunate to think about how many people have likely been filtered by this game instead of pushing themselves through, since I think the feeling of accomplishment for beating it in earnest is very satisfactory.

Really great city management game, I think a lot of games that attach a roguelike connotation to them ultimately turn out to be either a rolling the dice simulator or just largely disinteresting and skimp on other aspects like fun gameplay

With this game it felt like the roguelike elements ultimately just make the game more interesting and don't totally wall you from winning, you can always win. Every city you build feels largely different due to those elements and it's really unique in feel because they've got such a nice balance

I really enjoyed completing up to prestige 20 difficulty and having to actively think in a city builder for a change instead of just placing buildings and letting numbers go up until I can place more buildings

Really great idea! It's a lot of fun and somewhat linear which is refreshing over the randomized everything approach to a lot of survival games

There's some stuff that gets a little repetitive and inconvenient, but hopefully it improves with time over the year. Hopefully they are able to stick to their roadmap for the game and have it done this year rather than being stuck in limbo for years!

Great ITG clone, I play for cardio and it's always a really smooth and responsive experience!

Do not play drunk or it'll actually be irritating (๑•̀д•́๑)

Really unique and fun experience!

But goodness am I getting beat up hard with my friend, I read it's designed around 4 player so, gotta be ready to grind it out and get better! Or have lots of friends!!

The last scenario is the best one by far, feels way more complete and like a proper resident evil style experience. I kind of like the experimentation and different ideas going on with the different scenarios, but some of the ideas fall a bit flat for me and some are pretty rad.

Also, Mark is my beloved security guard of choice.

I think as a game, it is not exactly great, so it's hard to rate it very highly in the game sense, you are largely just engaged in a story with a side game called Blocks that's enjoyable, but very short and simple. I hated the lava stages!! You can also beat the game in about an hour or two, and the pricetag is a bit hefty for that...

But as a story, I think it's really nice. It is clearly meant moreso for those in creative spheres, which I am not a part of, but always value as an outsider looking in. I think this kind of game is probably most valuable to those indie types really struggling to get their internal desires and emotions out there. I am envious of such people, as I was too cowardly to put myself into such a creative space. Maybe someday...

But either way, really nice story, fairly average game, and the twist at the end is kind of cute, worth picking up if you want something focused on emotions and the self.