You couldn't be asking a worst person about anything regarding this series' lore. However, despite my general disconnect with its specifics in its venture to provide a fulfilling narrative from questions left by the originals' history-making, I like how its preexisting conditions damn it into a FPS rendition of operatic tragedy; A Star Wars Prequel for the Halo Universe, even if less potently felt. Rogue One, but maintaining a better sense of pulse in its representation of the happening.

Fighting for a lost cause, death from the first frame and only directing oneself to disaster in the insignificance of our role in the battle of Reach. And Bungie does find a way of transmitting this impotence through our interaction with the system. We taste the pleasure of small victories in our advancement in the plot, yet are always reminded, either enviromentally or through exposition, of the futility of any achievements in the face of a menace this unstoppable.

The final mission, in which our goal is as vague yet concrete as "surviving", is a particularly lucid piece of design as it encapsulates the struggle one endures navigating through this scenarios. The best we can do is fight to last another minute. Not succeed, but remain; to build a path for the next generations to persist. That hope, as constructed in its precedents as its despair, what grants its tone of a nuance generating a stronger engagement with the incidents on-screen, as much as individual characters are defined in broad strokes.

More rewarding than what I'd prefer from a proposal of its qualities, while still not meaning it fully accomplishes the heights of its ambitious drama.

Reviewed on Jan 09, 2022


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